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BOUNDARYLESS CONVERSATIONS PODCAST - EPISODE 148
Can a team have fun under a terrible CEO and archaic policies? The conversation follows that question from the stand-up to the front line. Why does the work experience depend so much on the few people around us? Why do impact organizations, doing some of the hardest work there is, need fun more than anyone? Why do functional organizations leave people anonymous? And how do we keep room for enjoyment while AI and job cuts reshape organizations?
Bree Groff is a former CEO of NOBL, Senior Advisor to SYPartners, and author of Today Was Fun: A Book About Work (Seriously) (2025). She argues that enjoyment belongs in good work: people spend five-sevenths of every week at work, Mondays don't renew, and the people who share those days hold much of what makes them good.
Tune in!
In this episode, we start from a simple accounting of the week, five working days against two, and follow it into the kinds of fun work can hold, from a laugh with colleagues to the absorbing struggle of a hard problem. Then we look at what shapes that experience: the small team around us, rituals such as the stand-up check-in, and policies that assume people care. Listen for Bree's story of a joyful team that thrived under a terrible CEO and for the poker games her roommate played on the front line in Iraq, and stay for the parable of the strawberry, her way through the AI-era layoffs nobody inside a company can control.
👉 Most of our work experience is shaped by the few people immediately around us, which is why one joyful small team can thrive under a poor CEO and archaic policies.
👉 Enjoyment and performance travel together. The belief that serious work must feel miserable is a social convention that organizations can choose to drop.
👉 Organizations doing the hardest work, from hunger to homelessness, need fun the most; and where people design the organization they work in, fun comes built in.
👉 Functional organizations leave people anonymous, one of a hundred in a function with nobody responsible for them, while small teams give them a place to belong.
👉 Following Dart Lindsley, a company produces two products: goods for its customers, and the opportunity to work, which people pay for with their time.
👉 Every HR policy encodes an assumption about employees. Policies written for people presumed to be cheating produce a culture in which nobody feels trusted.
00:00 Making Work Fun and How to Design for It - INTRO
00:48 Introducing Bree Groff
01:37 What makes work good, and work as a product
05:37 Entrepreneurial work, accountability and fun
11:11 Light fun, heavy fun and the grind
21:11 Being fun without the business mask
24:23 Architecting fun: small teams, rituals and policies that assume trust
32:57 Keeping room for enjoyment through AI, layoffs and impact work
41:40 Breadcrumbs and closing
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